![]() ![]() Anime art isn't the problem, nor are Japanese developers/publishers. Valve's actions haven't been particularly unusual against this backdrop. Point being, the key to this argument is that it has to do with fanservice, not "anime" or "Japanese teams" as a whole.Īnd the whole broader controversy over sexual content in games has been this way for years. ![]() I do have to say the last two have externally enabled AO patches on top of a good story & characters, but so are the games on Steam right now like Qureate games, Illusion games, Custom Maid 3D 2, etc.And all of those are directly associated, even if such association may be erroneous (as may be the case with The Key to Home), with sexualization.Īlso, if you want, in contrast to your citation of three Japanese teams whose stuff has been rejected, I can cite thirty Japanese teams whose stuff with anime art has been accepted on Steam. Anime VN Maidens of Michael by Japanese team "Fuguriya". Anime VN Bokuten by Japanese team "Overdrive".Ģ. Key to Home was created by a Japanese indie dev team named "Katsudou Mangaya", just like:ġ. Yet Valve banned it without logical reason than implication that "it panders to pedophiles" somehow, and refused to talk to the publisher or anyone else to reconsider the decision: Key to Home doesn't contain any AO content nor have AO patches. I know you said this at most is "Valve against fanservice anime", but I rebutted that point in post #293 with referred proof in post #285. ![]() Originally posted by Quint the Alligator Snapper:And again, it's not against "anime", unless you take a specific and conclusion-motivated reading. ![]()
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